Amanita Design forum

Machinarium => General Machinarium topics => Topic started by: ABoretz on December 08, 2010, 08:33:01 pm



Title: Life After Machinarium - Interview with Amanita Design’s Jakub Dvorský
Post by: ABoretz on December 08, 2010, 08:33:01 pm

http://web.archive.org/web/20101219040209/http://www.activegamingmedia.com/media-center/life-after-machinarium-interview-with-amanita-designs-jakub-dvorsky (http://web.archive.org/web/20101219040209/http://www.activegamingmedia.com/media-center/life-after-machinarium-interview-with-amanita-designs-jakub-dvorsky)



Title: Re: Life After Machinarium - Interview with Amanita Design’s Jakub Dvorský
Post by: divit on December 12, 2010, 09:41:57 pm
Dvorský: We didn’t want to make a Wii version at first, but then Xgen Studios contacted us and said that they’d do it for us, so we agreed.


Has he said anywhere why they didn't want to make a Wii version? It's probably because of the size limit, but when so many people don't seem to even consider making games for it I wonder whether all the hardcore gaming crap gets to developers too.