Amanita Design forum

Machinarium => Machinarium Puzzle Q&A => Topic started by: Paroxysm on October 18, 2009, 02:23:57 pm



Title: Bug Report - Clock Tower Crank
Post by: Paroxysm on October 18, 2009, 02:23:57 pm
I found this during my play through:
- Set the time on the clock tower so that the top window opens
- Use the loudspeaker on the crank during the proceeding animation
- The robot will pull a second crank out and play through the animation of inserting it in the hole
- The loudspeaker will be gone from your inventory

Kudos. Great game.  I'll be preordering your next project too.


Title: Re: Bug Report - Clock Tower Crank
Post by: Peekoo on October 19, 2009, 09:32:08 pm
Another one here is if you've already collected the cat.  I clicked the cat on the hand crank at the tower.  He pulls out another crank and inserts it into the hole.  The cat is then gone from my inventory.

I didn't go back to check if a new cat had appeared above and redoing the sequence was possible though.


Title: Re: Bug Report - Clock Tower Crank
Post by: sflinkin on October 20, 2009, 02:55:18 pm
I experienced the same.
Actually, it will happen with any object you put: speaker, plant, can,... all gone as the crank into the hole again and again.

cheers,


Title: Re: Bug Report - Clock Tower Crank
Post by: iakchos on October 20, 2009, 04:16:41 pm
I found this bug:
in the screen with the pink umbrella lady, the trash can, when magnetized and moved in the air, has reset after a few movements (it is away and the 2 of them are there)