Title: Machinarium on iPad Mini: game not forgiving enough for imprecise taps Post by: mcandre on January 19, 2014, 01:00:25 am Machinarium is clearly designed as a point and click PC adventure game, and the iOS port doesn't adapt this well to touch screens. It's often hard to tap the tiny space on the screen to successfully solve puzzles on mobile devices, especially iPad Minis. Could Machinarium please improve the interface by slightly correcting where users meant to tap, if the tap X, Y coordinates is sufficiently close to an interactive element that gets the user closer to puzzle solutions?
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