Amanita Design forum

Machinarium => Machinarium Puzzle Q&A => Topic started by: hellwalker on October 27, 2009, 04:07:52 am



Title: SOLVED: Bird and the wire (bug?)
Post by: hellwalker on October 27, 2009, 04:07:52 am
hello,
new here, been playing game for a while now, great game this far.
but i'm stuck at the wire and the bird part. I was told on other forums that I needed to move(extend) up and down and wire would break, but that just doesnot happen. i tried timing and everything, even watched video on youtube and did it just like that. wire still does not break.

is this a known bug? or am I missing something.

thx in advance


Mod Comment: See "Plasmadog's "Bird on a Wire" solution (http://machinarium.net/forum/index.php/topic,1235.0.html)"



Title: Re: Bird and the wire (bug?)
Post by: ABoretz on October 27, 2009, 04:40:50 am

No, it's not a bug.  Search for the word "bird" in the Q&A forum and you'll find plenty of suggestions. 



Title: Re: Bird and the wire (bug?)
Post by: Maceman on October 27, 2009, 05:25:29 pm
...this drove me up the wall as well (see my other post where i review the game)....

"Spoiler"
-the trick is to make sure you are not just swingin up, or down, but both. For example, when you push up... and it starts swingin up, the next timed move will be down when he starts coming down. You will see the bird stretch and squash if you do it right. A couple pumps like that breaks it, but i agree- needs better dynamics and very annoying...
cheers,
maceman


Title: Re: Bird and the wire (bug?)
Post by: hellwalker on October 28, 2009, 06:36:20 am
thank you, that worked
and I thought I was supposed to give pace to strech/shrinking. very confusing puzzle


Title: Re: Bird and the wire (bug?)
Post by: Tessa on January 04, 2010, 01:03:34 am
I had this problem, too.  I was using a mini netbook, and no matter what I did, I couldn't break the wire.  Then I tried on my regular PC, and it broke with no problem.  So, there is a bug -- it seems it won't work on Netbooks.


Title: Re: Bird and the wire (bug?)
Post by: Sandy Trunks on January 05, 2010, 06:21:24 am
there is a bug -- it seems it won't work on Netbooks.

It's not a bug.  IMO the system requirements were understated; minimum barely cuts it.  The faster your CPU the better the "bird on the wire" situation is solved.



Title: Re: Bird and the wire (bug?)
Post by: ireedeejay2 on February 05, 2010, 10:05:07 pm
thank you, that worked
and I thought I was supposed to give pace to strech/shrinking. very confusing puzzle

I had the same problem...i did't make it...i spent hundred times doin' that both places,but for no use...please tell me how to solve, because i want badly to pass over.Thx, and i'm waitin' for instructions!


Title: Re: Bird and the wire (bug?)
Post by: Six19 on February 16, 2010, 08:21:50 pm
I have tried every suggestion posted here to get the bird to mimic my movements & snap the wire.  Nothing works.  Aside from buying a computer with a faster CPU, does anyone have any other tips?  Adjusting mouse settings, faster/slower movement, deliberate movement to swing down as wire swings up... no success.  Any assistance is greatly appreciated.


Title: Re: Bird and the wire (bug?)
Post by: Sandy Trunks on February 17, 2010, 05:34:23 pm
I have tried every suggestion posted here to get the bird to mimic my movements & snap the wire.

This subject is also discussed in the "Bird won't fall (http://machinarium.net/forum/index.php/topic,519.msg2558.html#msg2558)" thread. 



Title: Re: Bird and the wire (bug?)
Post by: Ottis on March 31, 2010, 03:19:39 am
I've never been able to get past that part using the "touch pad" mouse on my laptop. I did get past it by using a USB mouse form my desktop plugged into my laptop. Maybe the response speed of the touch mouse just isn't up to the game?


Title: Re: Bird and the wire (bug?)
Post by: Plasmadog on April 27, 2010, 11:00:04 pm
I had the same problem on my machine. That particular location seems to slow things down quite a bit, and the wire animation lags enough that you cannot use it as a guide for the timing of the up/down motion. Those who have said that it works like a swing are correct, but on the slower machines it is just not useful advice.

For the record, I work in software testing and I would categorize this as a bug.

However, I do have a solution that may work for some. On another forum I found some advice that worked very well for me, and since it doesn't seem to be mentioned anywhere here I thought I should join up to report it. There is another timing guide at that location that is independent of the wire animation, so it should be reliable. There is a small piston at the right of the screen, a little way behind the cat, going up and down. If you move the robot up and down roughly in sync with that piston, the wire should break. It worked for me within seconds of trying it, which seems to be the typical result.

I hope that helps.


Title: Re: Bird and the wire (bug?)
Post by: masorost on May 01, 2010, 12:15:21 pm
Quote
However, I do have a solution that may work for some. On another forum I found some advice that worked very well for me, and since it doesn't seem to be mentioned anywhere here I thought I should join up to report it. There is another timing guide at that location that is independent of the wire animation, so it should be reliable. There is a small piston at the right of the screen, a little way behind the cat, going up and down. If you move the robot up and down roughly in sync with that piston, the wire should break. It worked for me within seconds of trying it, which seems to be the typical result.

yes, it works:)


Title: Re: Bird and the wire (bug?)
Post by: Lamkin on May 01, 2010, 09:22:35 pm
Those who have said that it works like a swing are correct, but on the slower machines it is just not useful advice.

I dunno...I'm running the game on a pokey 700 MHz iMac and I've never really had any problems getting the bird to fall. In fact, I actually think the slowdown helps in that it's easier (i.e., you have more time) to determine precisely when the bird is about to reach either the apex or the bottom of its swing.


Title: Re: Bird and the wire (bug?)
Post by: iamrobot on October 23, 2010, 03:40:10 am
Quote
However, I do have a solution that may work for some. On another forum I found some advice that worked very well for me, and since it doesn't seem to be mentioned anywhere here I thought I should join up to report it. There is another timing guide at that location that is independent of the wire animation, so it should be reliable. There is a small piston at the right of the screen, a little way behind the cat, going up and down. If you move the robot up and down roughly in sync with that piston, the wire should break. It worked for me within seconds of trying it, which seems to be the typical result.

Holy crap it worked!! ive been trying for two days!! thank you so much...i can finally continue on!!


Title: Re: Bird and the wire (bug?)
Post by: mhenry1383 on November 03, 2010, 02:56:30 am
@Plasmadog
Timing it to the small piston worked like a charm.  You are my hero.


Title: Re: Bird and the wire (bug?)
Post by: bean on December 16, 2010, 10:28:59 pm
Finally! Made the wire break after just 2 "jumps."
Thanks, because you said to watch the piston type thing at the upper
of the play screen and time your movements with that. Worked right away after trying everything else hopelessly!


Title: Re: Bird and the wire (bug?)
Post by: snowcat on April 03, 2011, 07:01:10 pm
you are superman !!! thanks


Title: Re: Bird and the wire (bug?)
Post by: spiffynes875 on April 08, 2011, 12:16:12 pm
thanks @Plasmadog, that really helped and it only took me a few seconds! :)


Title: Re: Bird and the wire (bug?)
Post by: merlinblack on June 05, 2011, 08:10:51 am
Ah, finally got it to break, using the piston for timing.  I would call this a bug, a faster CPU didn't help, nor did a slower one.  I'd say you need the "right" speed of CPU to make this not a frustrating and "I want my money back" experience.  To discover I had the right idea, just the implementation behind it was flawed, makes me wonder if I'll finish this game or get stuck again - perhaps binning it.  Which would be a crying shame, the art and humor in this game is awesome.