Amanita Design forum

Machinarium => Shared Machinarium .sol Files => Topic started by: Lamkin on December 29, 2010, 03:07:50 am



Title: Machinarium .sol Stash
Post by: Lamkin on December 29, 2010, 03:07:50 am
Okay, it's the Machinarium .sol Stash. What is it? Basically, I've attached a .sol (save) file for almost every location in the game.
These locations correspond to—and follow the order of—those listed in the stickied walkthrough (http://forum.amanita-design.net/index.php?topic=542.msg2717#msg2717).
(Well, a few of the locations have been left out.)

All files have been saved with the window sized at 80%.

Click on the link to download the .sol file for that particular location.

1. PatrolStation (http://cl.ly/5t2E/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory is empty.
(http://cl.ly/5sWi/patrolstation.jpg)




2. ValleyTrench (http://cl.ly/5ss3/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory is empty.
(http://cl.ly/5tbD/valleytrench.jpg)




3. Furnace (http://cl.ly/5snj/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory is empty.
(http://cl.ly/5tZa/furnace.jpg)




4. PrisonCell (http://cl.ly/5t09/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory is empty.
(http://cl.ly/5s0I/prisoncell.jpg)




5. PrisonControlRoom (http://cl.ly/5s7Y/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory contains thingamabob for opening the manhole cover.
(http://cl.ly/5sr0/prisoncontrolroom.jpg)




6. PrisonCorridor (http://cl.ly/5t63/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory contains key to unlock cells.
(http://cl.ly/5tBB/prisoncorridor.jpg)




7. Hangout (http://cl.ly/5s59/Machinarium.sol)
• Inventory contains plunger (and key to unlock cells).
(http://cl.ly/5scZ/hangout.jpg)




8. Catch the Dog Part 1 (http://cl.ly/5tgG/Machinarium.sol)
• Inventory contains plunger and gun part (and key to unlock cells).
(http://cl.ly/5saR/catchthedogpart1.jpg)




9. Catch the Dog Part 2 (http://cl.ly/5sBY/Machinarium.sol)
• Saved after player has moved crates and activated the magnet.
• Inventory contains plunger and gun part (and key to unlock cells).
(http://cl.ly/5snw/catchthedogpart2.jpg)




10. BackAlley (http://cl.ly/5s6c/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory is empty.
(http://cl.ly/5sG4/backalley.jpg)




11. ChurchTemple (http://cl.ly/5sdT/Machinarium.sol)
• Inventory contains the sunflower plant.
(http://cl.ly/5slu/church.jpg)




12. Catch the Cat (http://cl.ly/5ti7/Machinarium.sol)
• Inventory contains the empty oil can, the sunflower plant, and the loudspeaker.
(http://cl.ly/5sXL/catchthecat.jpg)




13. DrainageSewer (http://cl.ly/5soD/Machinarium.sol)
• Inventory contains both items you'd need to get to the next location: the radio case and the loudspeaker; plus it also contains the sunflower plant and the empty oil can.
(http://cl.ly/5sBC/drainagesewer.jpg)




14. SideElevator (http://cl.ly/5srC/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory contains sunflower plant and the empty oil can.
(http://cl.ly/5tEu/sideelevator.jpg)




15. Outside of the Greenhouse (http://cl.ly/5thB/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory contains sunflower plant and the empty oil can.
(http://cl.ly/5tgz/outsideofthegreenhouse.jpg)




16. Greenhouse (http://cl.ly/5spY/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory contains sunflower plant and the empty oil can.
(http://cl.ly/5tQv/greenhouse.jpg)




17. GreenhouseBalcony (http://cl.ly/5tEM/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory contains sunflower seeds and the empty oil can.
(http://cl.ly/5sv0/greenhousebalcony.jpg)




18. Arcade (http://cl.ly/5tUp/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory is empty.
(http://cl.ly/5sXB/arcade.jpg)




19. Elevator (http://cl.ly/5saG/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory is empty.
(http://cl.ly/5s0V/elevator.jpg)




20. Lobby (http://cl.ly/5tiU/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory is empty.
(http://cl.ly/5sct/lobby.jpg)




21. BombDefusion (http://cl.ly/5sKK/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory is empty.
(http://cl.ly/5tKG/bombdefusion.jpg)




22. Dome (http://cl.ly/5t9U/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory is empty.
(http://cl.ly/5sbi/dome.jpg)




23. BarBasement (http://cl.ly/5sDj/Machinarium.sol)
• Saved when the player first enters the location.
• Inventory is empty.
(http://cl.ly/5tUu/barbasement.jpg)




24. Rooftop (http://cl.ly/5t19/Machinarium.sol)
• Saved immediately after Josef saves his girlfriend and returns to the dome.
• Inventory is empty.
(http://cl.ly/5tCv/rooftop.jpg)