Amanita Design forum

Machinarium => General Machinarium topics => Topic started by: ABoretz on September 19, 2009, 07:35:10 am



Title: dieubussy blog
Post by: ABoretz on September 19, 2009, 07:35:10 am

"Quite the masterpiece."  http://dieubussy.blogspot.com/2009/09/machinarium-acg.html (http://dieubussy.blogspot.com/2009/09/machinarium-acg.html)



Title: Re: dieubussy blog
Post by: desmond on September 20, 2009, 01:47:38 am
This, coming from the same author who wrote all those brilliant pieces about Ico and Shadow of the Colossus, is more than enough to convince any sane person to get this game as soon as it's released. :)

I admired the preview he wrote as well... I had no idea the word robot came from the Czech language  ??? very sharp!


Title: Re: dieubussy blog
Post by: ABoretz on September 21, 2009, 11:07:41 pm
I admired the preview he wrote as well... I had no idea the word robot came from the Czech language  ??? very sharp!


Good call!  That preview article is well worth reading:
http://www.adventureclassicgaming.com/index.php/site/previews/529/ (http://www.adventureclassicgaming.com/index.php/site/previews/529/) 

Also worth a look is the Machinarium gallery he included:
http://www.adventureclassicgaming.com/index.php/gallery/category/C529/ (http://www.adventureclassicgaming.com/index.php/gallery/category/C529/)



Title: Re: dieubussy blog
Post by: desmond on September 21, 2009, 11:46:49 pm
Indeed. It's the best preview I've read about the game. He takes the game seriously without those childish jokes EuroGamer is always using.

The very first puzzle of Machinarium consists of restoring the robot's original form, while tenderly introducing the protagonist to the player, in what is one of the simplest and most promising moments of recent adventure gaming


Title: Re: dieubussy blog
Post by: ABoretz on September 22, 2009, 02:37:38 am

I wonder if that thing, about Kapek and his play about robots, did play any relevant part in the creation of Machinarium...? 


Indeed it did!   :)

 Q: Does the main protagonist of the game have a name, or will he remain nameless?
JD: At the moment he has just a working name which is Josef (after Josef Capek - Czech artist, initial inventor of the word ROBOT).  http://www.indiegames.com/blog/2008/03/interview_samorost_developer_j_1.html (http://www.indiegames.com/blog/2008/03/interview_samorost_developer_j_1.html)