Amanita Design forum

Machinarium => General Machinarium topics => Topic started by: ABoretz on October 08, 2009, 07:14:03 pm



Title: October 7th 2009 Pixel Socks' interview with JD
Post by: ABoretz on October 08, 2009, 07:14:03 pm

http://www.pixelsocks.com/2009/10/07/interview-with-jakub-dvorsky-of-machinarium/ (http://www.pixelsocks.com/2009/10/07/interview-with-jakub-dvorsky-of-machinarium/)



Title: Re: October 7th 2009 Pixel Socks' interview with JD
Post by: popsUlfr on October 08, 2009, 08:02:43 pm
Quote from: Jakub
The characters are bitmaps, so we used cutout animation. Unlike with 3D models, we can't modify the characters, so we have to treat them like paper dolls with hundreds of animations. It was probably the hardest part of making the game, because there's over an hour of frame-by-frame animation. It's like a feature animated film.

One hour worth of character animation feels like a great deal of work and love for it. I can barely withhold my enthusiam! I'd have liked to be there...

Thanks for the heads up ABoretz!

EDIT: I typed the quote in manually, seems the cutoff effect doesn't appear. Weird...