Jakub Dvorsky of Amanita Design (Machinarium, Botanicula, Samorost) talks to Michael Kuzmin, Sergey Galyonkin and Sergey Klimov about developing games in Czech Republic, why every new game takes 3-4 years to create and what happens to a team that doesn't have to please investors:
http://galyonkin.com/2013/12/11/60-yakub-dvorski-pro-zhizn-indi-bez-izdatelya/ Direct link on audio.rec:
Download (95mb ; 1h 19min)
[ This podcast is in
ENGLISH ]