First of all, cheers and megatons of respect for the outstanging piece of computer art that is Machinarium!
Here's my point:
Sometimes after making and releasing a very unique and original creation companies who find acclaim and wide recognition make a 'logical' move to a more 'traditional' style/ideas.
And then lose that
something that made them original in the first place.
Therefore I'd like to suggest Amanita should stick to their amazing sense of style and atmosphere, but take it to even
weirder places in the future.
When I see Machinarium, I think of
Codex Seraphinianus.
I'd like to see a game with THAT MUCH weirdness!