Great interview, Amanita Design's team made a tremendous passionate job, and this passion is felt troughout the game. Analog versus digital confrontation in the whole graphic and sound design is such a brilliant idea
As for the Contest Mechanics, I sometimes feel like I'm in an adventure game. And most of the time, it happens when I pixel-hunt my flat for my keychain.
But I won't post that on FG's comments, as I already bought the game