Amanita Design forum

Machinarium => General Machinarium topics => Topic started by: ABoretz on July 09, 2009, 03:14:49 am



Title: Destructoid staff take a crack at a Machinarium demo
Post by: ABoretz on July 09, 2009, 03:14:49 am

Before you read the review be warned that there are lots of game spoilers throughout the piece.
Also it seemed to me as though some of the reviewers were kind of clueless about what to expect from an Amanita Design-ed game.  It was almost as though they were frustrated that they couldn't blow something up or snipe another character with a high powered laser but had to instead use their minds and THINK their way through problems!  ::) 

Also surprisingly absent was any mention of Floex's music!  Either the demo they were sent came without the soundtrack or, more likely, they were just too impatient and distracted by the lack of lasers to have noticed the music.    ;D

Nevertheless, I'm posting the link so that you can see the several NEW images from the game that we haven't seen up to now.
I would suggest that you just scroll down the page to view the images and ignore all the Destructoid-er babble...    ;) 

http://www.destructoid.com/preview-machinarium-138901.phtml (http://www.destructoid.com/preview-machinarium-138901.phtml)



Title: Re: Destructoid staff take a crack at a Machinarium demo
Post by: jd on July 09, 2009, 11:23:01 am
thanks for posting it here. well I must admit I agree with the criticizers at some places, but the build they had for preview wasn't the final game. we want to make several changes in puzzles (e.g. that problem with bulb and traffic cone) and also want to add some more hints.
as for the pixel hunting they mentioned - well, it's just isn't true at all. there's no 2 pixels buttons etc. everything is pretty obvious and well visible.

anyway, it's always good to hear some critique - it's helping us to improve the game.



Title: Re: Destructoid staff take a crack at a Machinarium demo
Post by: thejoe on July 09, 2009, 08:56:13 pm
thanks for posting it here. well I must admit I agree with the criticizers at some places, but the build they had for preview wasn't the final game. we want to make several changes in puzzles (e.g. that problem with bulb and traffic cone) and also want to add some more hints.
as for the pixel hunting they mentioned - well, it's just isn't true at all. there's no 2 pixels buttons etc. everything is pretty obvious and well visible.

anyway, it's always good to hear some critique - it's helping us to improve the game.



i dont understand why the ppl who preoder the game dont have access to that demo too see some gameplay


Title: Re: Destructoid staff take a crack at a Machinarium demo
Post by: jd on July 09, 2009, 09:43:36 pm
thanks for posting it here. well I must admit I agree with the criticizers at some places, but the build they had for preview wasn't the final game. we want to make several changes in puzzles (e.g. that problem with bulb and traffic cone) and also want to add some more hints.
as for the pixel hunting they mentioned - well, it's just isn't true at all. there's no 2 pixels buttons etc. everything is pretty obvious and well visible.

anyway, it's always good to hear some critique - it's helping us to improve the game.



i dont understand why the ppl who preoder the game dont have access to that demo too see some gameplay

well, because there are still too many small bugs, sounds are very incomplete, it's not optimized etc.
please, give us some more time to finish it and we hope you will like it:)


Title: Re: Destructoid staff take a crack at a Machinarium demo
Post by: nmi576 on July 10, 2009, 04:41:40 pm
But please, don't rush it! That's the worst thing indie companies can do: releasing their game in a rush, with still existing bugs and missing features. I've purchased the game a few minutes after I got the e-mail about pre-ordering but will gladly wait till the game reaches its full potential :D

You can release a short demo though (first few minutes of the game for example) to raise people's interest. Especially on Steam where loads of potential customers will see it then try it ;)


Title: Re: Destructoid staff take a crack at a Machinarium demo
Post by: iakchos on July 11, 2009, 11:22:02 pm
But please, don't rush it!

I can only confirm that! You have all the time you need, there is no need to rush.
If you plan to make a demo, dont make it too long... nah what am i saying. I will not play the demo, i can wait till the release.
I dont even want to spoil me with more screenshots like from that other site. I know it


Title: Re: Destructoid staff take a crack at a Machinarium demo
Post by: Saaataaan on July 16, 2009, 04:55:46 pm
But please, don't rush it!

I can only confirm that! You have all the time you need, there is no need to rush.
If you plan to make a demo, dont make it too long... nah what am i saying. I will not play the demo, i can wait till the release.
I dont even want to spoil me with more screenshots like from that other site. I know it


Title: Re: Destructoid staff take a crack at a Machinarium demo
Post by: tblrsa on August 08, 2009, 02:04:32 pm
Yeah, don