Welcome, Guest. Please login or register.
December 13, 2024, 03:30:54 am

Pages: [1]
  Print  
Author Topic: 30 year anniversary of PacMac  (Read 18384 times)
ABoretz
god of all robots
*********
Gender: Male
Posts: 666



WWW
« on: May 21, 2010, 11:11:54 pm »


If you surf to http://www.google.com/ today (May 21, 2010) you can play a small flash version of the original PacMan.   Grin


And if you're reading this after this commemorative day has passed you can watch a youtube of what it was like here: http://www.youtube.com/watch?v=wrem8QklLAc

« Last Edit: February 18, 2011, 12:25:36 am by Alex » Logged
RainingTip
Guest
« Reply #1 on: December 02, 2010, 07:39:40 pm »

Old game but funny
Logged
Mine
little robot
*
Posts: 5


« Reply #2 on: January 31, 2011, 11:52:53 pm »

Pacman will never fade nor should it. It's the great grandfather of arcade games.  I'm still terrible at it thoug Embarrassed.
Logged
Simon
little robot
*
Posts: 5


« Reply #3 on: March 02, 2011, 11:10:10 pm »

If you want to play it again:

http://www.google.com/pacman/

... and try to press "insert coin" two times! :-)

Logged
Alex
Global Moderator
mayor robot
*****
Posts: 665



WWW
« Reply #4 on: March 05, 2011, 09:06:50 pm »


Five things you never knew about Pac-Man


This week, at the Game Developers Conference in San Francisco [February 28 - March 4, 2011], Toru Iwatani, creator of the game, offered a postmortem on the industry's biggest franchise-and told a few tales most fans have probably never heard.

Here are the five most surprising:

The point of the game was to attract girls

While today's player is slightly more likely to be male, gaming in the late 1970s was pretty much exclusively a men's club. Iwatani wanted to change this, creating something that could appeal to both women and families, he says.

"The reason I created Pac-Man was because we wanted to attract female gamers," he says. "Back then, there were no home games. People had to go to the arcade center to play games. That was a playground for boys. It was dirty and smelly. So we wanted to include female players, so it would become cleaner and brighter."

Each ghost had specific orders

When you play the game, it might seem as if the four ghosts are actively chasing you. That's not exactly true. Iwatani intentionally avoided programming them with that purpose, since that would have resulted in Pac-Man zipping around the screen with four ghosts always right behind him.

Instead, it's only Blinky, the red ghost, who doggedly pursues you throughout the game. Pinky, the pink ghost (naturally), simply wants to position itself at a point that's 32 pixels in front of Pac-Man's mouth.  The blue ghost, Inky, is seeking to position itself at a similar fixed spot. And Clyde, the orange ghost, moves completely at random.

Because the player constantly has Pac-Man on the go, however, the ghosts are always changing direction and trying to achieve their goal, which adds to the challenge of the game.

What, exactly, does Pac-Man mean?

You may have heard the story about how a pizza with a missing slice inspired Pac-Man's design. But it turns out the game was designed entirely around food.

"I thought about something that may attract girls," says Iwatani. "Maybe boy stories or something to do with fashion. However, girls love to eat desserts. My wife often does! So the verb ‘eat' gave me a hint to create this game."

That theme continued with the game's name. In Japanese, "puck puck" is akin to the U.S. saying "munch munch". So the original name - Puck-Man - translated as "Munch man". (A savvy Midway Games official changed it to Pac-Man when the game hit the U.S. to discourage vandals from shaving off part of the "P," thereby creating an obscene word.)

The missing puzzle piece

Pac-Man was designed to be as simple as possible, to attract a wide audience. The limits of technology in 1980 made this a little easier to achieve. Iwatani says he's happy about this now, but at the time, there was one more thing he wanted to add to the game.

"I wanted to have a shelter and it would move up and down," he says. "When the ghost comes, the ghost would be pinched by the shelter which would disfigure the ghost."

The ghosts were almost just one color

It's kind of hard to picture Pac-Man without the brightly colored ghosts today, but when the game was being developed, Iwatani says he was pressured hard to change that.

The president of Namco ordered him to make the ghosts a single color - red, to be precise - since she believed players would be confused that some ghosts, perhaps, were Pac-Man's ally.

Iwatani refused the order and on questionnaires to the game's testers, asked if they would prefer a single color ghost or four. Not a single person wanted the single-color option. That ultimately convinced the president she was wrong.

Source: http://blog.games.yahoo.com/blog/443-five-things-you-never-knew-about-pac-man



Logged
Rainium
Guest
« Reply #5 on: March 13, 2011, 09:37:24 am »

Yeah, I remember I was playing this game on my old console when I was 5 or 6. It was a great game at it's time.
Logged
Pages: [1]
  Print  
 
Jump to: