For those who are still wondering why Machinarium WON'T work on the iPAD1 (and will NEVER come to the iPHONE), i think i found a simple explanation...
Reply #77. from: quartzie (October 28, 2011) in the
Machinarium for iPad2 Issues thread on the Amanita Design blog reads:
"iPad2 has significantly more RAM (512 MB vs 256 MB) and a faster CPU (dual core A5 vs A4) than the 1st generation iPad, which makes a ton of difference for large games like Machinarium. As even iPad2 owners need to close up background applications to get good playability, it appears impossible to optimize the game enough to fit within the original iPad’s HW constraints."So, as 512MB of RAM (
Random
Access
Memory = where the backgrounds live) remains
the required minimum on both PC and MAC platforms, it appears that the simple answer as to "Why no ______ port?" will always be Not Enough RAM!