Welcome, Guest. Please login or register.
November 23, 2024, 11:32:26 am

Pages: [1]
  Print  
Author Topic: High-resolution Artwork  (Read 22844 times)
Neil
citizen robot
**
Gender: Male
Posts: 15



WWW
« on: October 17, 2009, 11:27:42 pm »

Any chance of the team releasing some high-resolution artwork? For example the cafe press shop must have been supplied with high-res images as they are intended for print.

I ask because it would be nice to make some big icons for my game folders, seeing as Mac OSX now supports icons up to 512x512 pixels in size (the image of gnome and his dog would be perfect for a folder icon). They'd also be great for making desktop images. If I made anything I would of course share here!

If such resources have already been released please direct me to them Smiley
Logged
sebaskopf
little robot
*
Posts: 3


« Reply #1 on: June 04, 2011, 05:03:47 pm »

I just recently had this wish for high-res picture, becuase I would either like to have the files in order to print big posters or might as well buy posters.
I'm thinking of pretty much every screen of the game (except for the last level Cheesy) becuase they all have this wonderful calm natural and still mystical atmmosphere. Do these screens exist in high-res or could you imagine to share or sell them?
Logged
nicolas
Global Moderator
space invader
*****
Gender: Male
Posts: 107


pains-aux-raisins-based life-form.


WWW
« Reply #2 on: June 04, 2011, 08:16:07 pm »

You can find some HD wallpapers here: http://amanita-design.net/games/machinarium.html#kotva Smiley
Otherwise, here's the biggest images I found:
(2560×1600px) Cover
(2591×1637px) Scene 1
(2591×1638px) Scene 2
(2591×1637px) Scene 3
(2591×1642px) Scene 4
and Josef 1 & Josef 2
Logged
sebaskopf
little robot
*
Posts: 3


« Reply #3 on: June 15, 2011, 10:31:53 pm »

Well, that's Machinarium artwork, I was searching for Samorost pictures Wink
Logged
sebaskopf
little robot
*
Posts: 3


« Reply #4 on: July 22, 2011, 12:11:06 pm »

Nobody knowing anything? Sad
Logged
Pages: [1]
  Print  
 
Jump to: