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Author Topic: March 14, 2016 Gamasutra interview with JD  (Read 6714 times)
Alex
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« on: March 15, 2016, 05:43:17 am »


"Jakub Dvorský on creating the richly detailed world of Samorost 3"  link

"Dvorský  says that Amanita's goal was not to simply create a point-and-click game that has no novelty once you've solved the puzzles once and seen the story through. 'We also want to create a living world which is fun to visit anytime... Once you finish the game, it will be easy to travel to all the planets and places you visited earlier and interact with various creatures there, try to find hidden achievements or just soak to the atmosphere of that place.' "

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