Jim McGinley (of
Gamasutra) wrote a great blog entry about JD's presentation at this years' Montreal International Games Summit (
MIGS).
"Jakub Dvorsky reminds me of my brother. Smart, no-nonsense, dry humour, killer jawline. If you thought Machinarium took a ton of work, think again... it took a MASSIVE ton of UNRELENTING work. Come read why my games will never be as successful."
MIGS: Day 1, 10:15am: Machinarium makes claymation look efficient