Welcome, Guest. Please login or register.
December 03, 2024, 09:51:38 pm

Pages: [1]
  Print  
Author Topic: Life After Machinarium - Interview with Amanita Design’s Jakub Dvorský  (Read 10392 times)
ABoretz
god of all robots
*********
Gender: Male
Posts: 666



WWW
« on: December 08, 2010, 08:33:01 pm »


http://web.archive.org/web/20101219040209/http://www.activegamingmedia.com/media-center/life-after-machinarium-interview-with-amanita-designs-jakub-dvorsky

« Last Edit: August 08, 2016, 07:09:48 pm by Alex » Logged
divit
black cap brotherhood member
******
Posts: 225



« Reply #1 on: December 12, 2010, 09:41:57 pm »

Dvorský: We didn’t want to make a Wii version at first, but then Xgen Studios contacted us and said that they’d do it for us, so we agreed.


Has he said anywhere why they didn't want to make a Wii version? It's probably because of the size limit, but when so many people don't seem to even consider making games for it I wonder whether all the hardcore gaming crap gets to developers too.
Logged
Pages: [1]
  Print  
 
Jump to: