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Author Topic: Life After Machinarium - Interview with Amanita Design’s Jakub Dvorský  (Read 8129 times)
ABoretz
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« on: December 08, 2010, 08:33:01 pm »


http://web.archive.org/web/20101219040209/http://www.activegamingmedia.com/media-center/life-after-machinarium-interview-with-amanita-designs-jakub-dvorsky

« Last Edit: August 08, 2016, 07:09:48 pm by Alex » Logged
divit
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« Reply #1 on: December 12, 2010, 09:41:57 pm »

Dvorský: We didn’t want to make a Wii version at first, but then Xgen Studios contacted us and said that they’d do it for us, so we agreed.


Has he said anywhere why they didn't want to make a Wii version? It's probably because of the size limit, but when so many people don't seem to even consider making games for it I wonder whether all the hardcore gaming crap gets to developers too.
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