Another interview:
http://www.rockpapershotgun.com/2011/03/28/jakub-dvorsky-interview/Including, "Knowing things isn’t so important though. Amanita wants Samorost 3 to be a more welcoming puzzle game. “We want it to be more accessible. We just want to change the approach of the whole game. The goal shouldn’t be to defeat it and solve all of the puzzles as quickly as possible. The player should enjoy it. So we are thinking of it as an interactive toy.”
Jakub laments what he calls a lack of replayability in the adventure genre. “We want to approach it like a music record. You hear it once, but it still has value the second time, the third time.”
His presentation ended here, just after Jakub showed us a change to the main character’s design. He will be more ninja-like, able to jump around and move more fluidly. So there we are. A white, nameless, ninja space gnome. What do you make of that?"