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Author Topic: dieubussy blog  (Read 18029 times)
ABoretz
god of all robots
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« on: September 19, 2009, 07:35:10 am »


"Quite the masterpiece."  http://dieubussy.blogspot.com/2009/09/machinarium-acg.html

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desmond
little robot
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« Reply #1 on: September 20, 2009, 01:47:38 am »

This, coming from the same author who wrote all those brilliant pieces about Ico and Shadow of the Colossus, is more than enough to convince any sane person to get this game as soon as it's released. Smiley

I admired the preview he wrote as well... I had no idea the word robot came from the Czech language  Huh very sharp!
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ABoretz
god of all robots
*********
Gender: Male
Posts: 666



WWW
« Reply #2 on: September 21, 2009, 11:07:41 pm »

I admired the preview he wrote as well... I had no idea the word robot came from the Czech language  Huh very sharp!


Good call!  That preview article is well worth reading:
http://www.adventureclassicgaming.com/index.php/site/previews/529/ 

Also worth a look is the Machinarium gallery he included:
http://www.adventureclassicgaming.com/index.php/gallery/category/C529/

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desmond
little robot
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Posts: 5


« Reply #3 on: September 21, 2009, 11:46:49 pm »

Indeed. It's the best preview I've read about the game. He takes the game seriously without those childish jokes EuroGamer is always using.

The very first puzzle of Machinarium consists of restoring the robot's original form, while tenderly introducing the protagonist to the player, in what is one of the simplest and most promising moments of recent adventure gaming
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ABoretz
god of all robots
*********
Gender: Male
Posts: 666



WWW
« Reply #4 on: September 22, 2009, 02:37:38 am »


I wonder if that thing, about Kapek and his play about robots, did play any relevant part in the creation of Machinarium...? 


Indeed it did!   Smiley

 Q: Does the main protagonist of the game have a name, or will he remain nameless?
JD: At the moment he has just a working name which is Josef (after Josef Capek - Czech artist, initial inventor of the word ROBOT).  http://www.indiegames.com/blog/2008/03/interview_samorost_developer_j_1.html

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