How did you kind of come in to your art style?
JD: It was a really long process for Machinarium because we knew that we wanted a new art style for this game. In our older games, we used collages for backgrounds. This time, we wanted more hand drawn, and we wanted to create a more handmade feeling for the game. And everything should be very organic because the game is about robots, so it's a contrast to it. Everything is very rusty and organic and hand drawn quite freely but with lots of details.
Bang on. This was indeed a great idea.
I love the last Q/A though:
Still impressive. It seems you've always been making games pretty much for yourself, independently, not inside of another company?
JD: Yeah, yeah. I don't like to be part of a huge machine, especially I don't like to have a boss.
He's right. No walls, no restrains, you're free to create anything unique without other people telling you otherwise.