Lack of communication from Onlive's side, ey? Still, I'm unsure whether the removal of the game was the right thing to do. This IGF Showcase is an incredibly effective (and cheap) way of advertising each title, not to mention all the potential customers you gain by doing basically nothing.
For example, I never heard of FTL before giving it a go on Onlive. It's a small but addicting roguelike sci-fi where you manage your ship, its systems and crew. Tons of people were hooked immediately and started
supporting the project. The team got a funding of $20,000 in just under a day and more than $40,000 in 48 hours. We're at the third day of this kickstarter promotion and customers have already pledged $52,000+ towards the development costs and personal extras. Word gets around.
I believe Botanicula would've gained a great deal of recognition and profit, if not for its removal from Onlive. But alas, I'm unaware of all the implications or details, and trust that Amanita made the right choice. Maybe it was a temporary decision and we'll soon see it again?
Regardless of what happens, you guys got my money. I'm hooked since Samorost. No, not addicted at all
*starts shaking and foaming at the mouth*