Search for the term "iphone" here on our forum and there are several topics about whether Machinarium would ever make it to the iPhone and iPod touch platforms. Everything I could find (except for
Amid Amyirp's post last June) told me that it could never happen. I was wrong!
~A
October 10, 2013:
Gorgeous robo-puzzler Machinarium will be squeezed onto iPhone next week
"Tin can robot adventure game Machinarium will be available on iPhone from next week in the new microscopic Machinarium Pocket Edition.
Pinch-to-zoom will be employed in this iPhone version so that you can hunt through Amanita Design's hand-drawn backdrops for handy items and hotspots.
Machinarium Pocket Edition will also boast improved graphics, achievements, and other features.
Machinarium, if you haven't played it, stars a stretchy robot boy named Josef who's been tossed into the scrapheap outside city limits. He needs to sneak back in, avoid bully bots, save his girlfriend from robo-slavery, and defuse a bomb.
In our review of Machinarium, we said: "Its puzzles are great head-scratching fodder, but the game's real champion is the rustic charm of its world, the bouncy jazzy beat of its soundtrack, the characterful animations, and an understated yet heartfelt story about two robots in sappy robo-love."
Machinarium Pocket Edition will be available from October 17th with a special launch day price tag of £1.49 / $1.99. The normal price is £1.99 / $2.99.
At the same time, the iPad version will be updated with pinch-to-zoom, first-gen iPad support, Retina display visuals, Game Center achievements, and iCloud save. The iPad version will also be transformed into a Universal app so you can play it on your iPhone.
Oh, and one last thing. Amanita's Jakub Dvorský tells Pocket Gamer that Botanicula - the studio's excellent organic point-and-click adventure - should hit iPad before the year is through. Colour us a dark shade of jazzed." ~Mark Brownlink:
http://www.pocketgamer.co.uk/r/iPhone/Machinarium/news.asp?c=54392