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Author Topic: animation preview  (Read 27657 times)
jd
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« on: July 08, 2008, 02:36:22 pm »

small animation preview:
http://www.vimeo.com/1301627

better animation montage coming soon:)
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ABoretz
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« Reply #1 on: July 09, 2008, 09:08:37 am »


Wow!  JD, you and your team's creative output reminds me of how a band of really good musicians who've come to know their instruments and recording equipment all the better after years of practice and performance can produce something completely different and unique from what their beginning strides sounded like.  And, personally, I like this; your new stuff, very much!

I only flinched when the robo-cat was electrocuted.  That moment reminded me of the "Haluz" Flash game [http://haluz.eu/] in which one has to maneuver a snake to eat a mouse in order to cross a chasm to progress in the game.

Don't get me wrong, I full well understand that it's the way of the world: "something is always eating or being eaten"... or killed.  I just never thought... well... let's just say that this clip makes it crystal clear that "Machinarium" is obviously not going to be anything like some sort of "Samorost 3". 

It'll be something entirely unique and brand new.
(and I can hardly wait for the finished product!)   Smiley
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dg10050
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« Reply #2 on: July 10, 2008, 04:39:37 am »

Awesome. I can't wait for a sample of some of the music too. Smiley
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TiMOS
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« Reply #3 on: August 08, 2008, 03:58:47 pm »

Very nice! Smiley
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jepho
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« Reply #4 on: August 16, 2008, 02:39:04 pm »

Shocked animaci To je fantastick
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Monko
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« Reply #5 on: August 21, 2008, 05:31:26 pm »

Wow it's nice, but I don't understand what's happened there ? Huh
« Last Edit: August 31, 2008, 02:24:57 pm by Monko » Logged
hoval
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« Reply #6 on: August 30, 2008, 10:43:53 pm »

wow, the new video http://www.vimeo.com/1627388 gives a real good insight! great art-work, smooth movings and lovely details.

first impression of the sound is not overwhelming, though. probably i still struggle to get used with the robotic world (and therefore robotic music). 'cause i loved the psychedelic and mysterious sound of samorost. but since it's only a bit of music you can hear in that video, patience is the word for me.

all in all a great impression of the game! keep on good work and make us happy.
« Last Edit: August 30, 2008, 10:46:39 pm by hoval » Logged

what is your mother doing now?
adamjared
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« Reply #7 on: September 05, 2008, 02:28:42 am »

Was the music from this preview a sample of the music that is going to be in the game?
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ABoretz
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« Reply #8 on: September 05, 2008, 08:44:46 am »

Was the music from this preview a sample of the music that is going to be in the game?

The cut you heard was from the "Questionaut" game soundtrack...
http://www.bbc.co.uk/schools/ks2bitesize/games/questionaut/pop.shtml
... and it was written and performed by Tomas Dvorak (a.k.a., "Floex").

It's been confirmed that Tomas will also be doing the soundtrack for Machinarium...
http://www.indiegames.com/blog/2008/03/interview_samorost_developer_j_1.html

so, based on what he did for the Samorost2 game soundtrack...
http://www.last.fm/music/Tom%C3%A1%C5%A1+Dvo%C5%99%C3%A1k

and the caliber of his solo work...
http://www.last.fm/music/Floex/Pocustone

I would say that you can confidently expect that he'll create some truly remarkable music for the Machinarium game!   Smiley

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jd
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« Reply #9 on: February 05, 2009, 02:19:57 am »

here's the new trailer with original music composed for Machinarium. it's a little melancholic but don't worry - it's just this track Wink
http://vimeo.com/3082659
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ABoretz
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« Reply #10 on: February 05, 2009, 09:49:14 am »

here's the new trailer with original music composed for Machinarium. it's a little melancholic but don't worry - it's just this track Wink

Beautiful!  The artwork keeps getting smoother and more multi-dimensional.  I foresee hours of exploration once Machinarium is released!
And, FWIW, I personally don't hear that track as "melancholic".  I hear Floex's signature "downtempo chill" muse reaching for unique vibes... and I like it!   Cool

I also feel inspired by that three-piece robot band scene!  Wouldn't it be cool if the musicians were intereactive and one could augment their performances by clicking on each of the players - the percussion, sax and didgeridoo - independantly to create unique music every time you played through that scene?!    (hey!  now *there's* an "extra-credit-project" for you and your team, eh?  Grin  )

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kosak
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« Reply #11 on: February 05, 2009, 12:33:47 pm »

The new preview!!! Shocked  ...amanita design is just brilliant!! This game seems to be the best what you made, for sure! It
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Nurykabe
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« Reply #12 on: February 05, 2009, 03:21:23 pm »

So many inspiring things in the new preview ! I love the music. Smiley
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Chaffis
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« Reply #13 on: February 05, 2009, 04:23:25 pm »

It looks brilliant! Can't wait to buy it.

Btw, is the city design inspired by Paul Grimault's The King and the Mockingbird? Or maybe that's for another thread, "spot the inspiration".  Wink The black capped guys looks similar to the Bonanza Bros as well... Which is something I really like!
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leanne
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« Reply #14 on: February 06, 2009, 02:40:49 am »

wowow  Shocked

i don't mind waiting, machinarium gets greater and more perfect with every day, maybe one day even too perfect?!  Roll Eyes

anyway dĕkuji for the preview, it broadens limits of ones mind Cheesy
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