Title: Machinarium nominated for Excellence in Visual Art at IGF Post by: jd on January 07, 2009, 05:26:46 pm http://www.igf.com/02finalists.html
so see you in San Francisco in March:) Title: Re: Machinarium nominated for Excellence in Visual Art at IGF Post by: cbordeu on January 07, 2009, 05:57:06 pm Just registered to congrat you guys for the nomination and also to complain: Why did you have to make such a great looking game? (I'm a member from the team working on Zeno Clash) :) Haha
Machinarium is some serious competition ;) We never had any doubts you guys would be finalists. Congrats again and see you at GDC!!! Title: Re: Machinarium nominated for Excellence in Visual Art at IGF Post by: jd on January 07, 2009, 09:44:27 pm thanks and congrats to you as well:)
Zeno looks pretty weird btw (which is good of course) looking forward to meet you there. Title: Re: Machinarium nominated for Excellence in Visual Art at IGF Post by: leanne on January 08, 2009, 02:59:58 am congratulations and all the best in march :) 7 thumbs up!
Title: Re: Machinarium nominated for Excellence in Visual Art at IGF Post by: nmi576 on January 13, 2009, 12:07:42 am Great news guys! Though I can't say I'm surprised you made it so far :D
Never heard about Zeno Clash before but it looks jaw-droppingly wicked. Of course you can't really compare the two games because the concept is different (2D adventure game <> melee-oriented FPS). Nonetheless, I'm in love with this kind of surrealistic design so I must pick up both of them ::) ;D Good luck to you and give us fans a shout when Machinarium can be preordered! Title: Re: Machinarium nominated for Excellence in Visual Art at IGF Post by: johnmatthais on January 13, 2009, 05:32:37 am Congrats, Jakub!
I'm definitely looking forward to Machinarium and I'm happy for you and your accomplishment. This makes the anticipation that much harder to contain. ;) Title: Re: Machinarium nominated for Excellence in Visual Art at IGF Post by: Spindoktah on January 14, 2009, 09:08:32 am Congrats! Hope you win it.
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