Title: Flash-Based Machinarium Game is Now #1 iPad App, Delivered Using Adobe AIR Post by: Alex on September 10, 2011, 09:48:42 pm link to article: http://blogs.adobe.com/flashplatform/2011/09/flash-based-machinarium-game-is-now-1-ipad-app-delivered-using-adobe-air.html (http://blogs.adobe.com/flashplatform/2011/09/flash-based-machinarium-game-is-now-1-ipad-app-delivered-using-adobe-air.html) Title: Re: Flash-Based Machinarium Game is Now #1 iPad App, Delivered Using Adobe AIR Post by: fonzi on September 11, 2011, 07:19:14 am That's cool! Kudos to Adobe!
I read from the credits REBOL from Carl Sassenrath is used. Is it that the case? Title: Re: Flash-Based Machinarium Game is Now #1 iPad App, Delivered Using Adobe AIR Post by: Alex on September 11, 2011, 07:56:14 am I read from the credits REBOL from Carl Sassenrath is used. Is it that the case? In the original (PC/MAC/Linux) release of Machinarium, yes. We talked about it back when the game was originally released: here (http://machinarium.net/forum/index.php/topic,290.msg2288.html#msg2288) But I, personally, haven't seen the iPAD2 port credits. Is REBOL still mentioned in the iPAD credits? Also, if you're into REBOL, you'll want to check this out, The guy that recently interviewed JD (http://www.flashrealtime.com/2011/09/) wrote: "I will be releasing an article about the making/porting of Machinarium for tablets soon covering all the technical details", so there may be more REBOL details coming there. Title: Re: Flash-Based Machinarium Game is Now #1 iPad App, Delivered Using Adobe AIR Post by: Mnhscheel on September 17, 2011, 06:40:18 am That's nice. Mine won't work tho and it's very frustrating!
Mod Comment: Mnhscheel, I broke out your follow up into a new topic: "How do I get help with this program? (http://machinarium.net/forum/index.php/topic,2999.msg9266.html#msg9266) |