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November 23, 2024, 09:18:18 pm
Amanita Design forum
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Life After Machinarium - Interview with Amanita Design’s Jakub Dvorský
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Topic: Life After Machinarium - Interview with Amanita Design’s Jakub Dvorský (Read 10292 times)
ABoretz
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Life After Machinarium - Interview with Amanita Design’s Jakub Dvorský
«
on:
December 08, 2010, 08:33:01 pm »
http://web.archive.org/web/20101219040209/http://www.activegamingmedia.com/media-center/life-after-machinarium-interview-with-amanita-designs-jakub-dvorsky
«
Last Edit: August 08, 2016, 07:09:48 pm by Alex
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divit
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Re: Life After Machinarium - Interview with Amanita Design’s Jakub Dvorský
«
Reply #1 on:
December 12, 2010, 09:41:57 pm »
Dvorský: We didn’t want to make a Wii version at first, but then Xgen Studios contacted us and said that they’d do it for us, so we agreed.
Has he said anywhere
why
they didn't want to make a Wii version? It's probably because of the size limit, but when so many people don't seem to even consider making games for it I wonder whether all the hardcore gaming crap gets to developers too.
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